Barbarian Items Changes
- Band of Might – 50-60% 60-80% reduced damage for 8 seconds
Bracers of Destruction – 300-400% 400-500% increased damage to the first 5 enemies
Bracers of the First Men – Attacks 500% faster and deals 150-200% 300-400% 400-500% increased damage
Fury of the Vanished Peak – Reduces Fury cost of Seismic Slam by 40% 50% and increases its damage by 400-500%
Gavel of Judgement – Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
Girdle of Giants – Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
Skull Grasp – Increase the damage of Whirlwind by 250–300% 400-500% 300-400%
Standoff – Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
- Blade of Prophecy – Two Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 350-450% 600-800%.
Bracer of Fury – Heaven’s Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
Denial – Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
Faithful Memory – Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
Fate of the Fell – Heaven’s Fury gains two additional rays and has its damage increased by 150-200% 375-500%
Frostburn – (Technically, not updated; just removed from Crusader Smart-Drop)
Frydehr’s Wrath – Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
Golden Flense – Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
Gyrfalcon’s Foote – Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
Jekangbord Blessed Shield – ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
Demon Hunter Changes
- Dead Man’s Legacy – Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50 60% health twice and its damage is increased by 125-150% 150-200%.
Karlei’s Point – The damage of Impale is increased by 60-80% 225-300% 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
Lord Greenstone’s Fan – Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
Manticore – Reduces the Hatred cost of Cluster Arrow by 40% 50% and increases its damage by 250-300%.
Yang’s Recurve – Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
Wraps of Clarity – Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
- Binding of the Lost – Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
Balance The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
Cesar’s Momento – Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
The Fist of Az’Turrasq – Exploding Palm’s on-death explosion damage is increased by 250–300% 400-500%.
Incense Torch of the Grand Temple – Reduces the Spirit cost of Wave of Light by 40% 50% and increases its damage by 450-500%.
Scarbringer – The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
Spirit Guards – Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
- Bloodsong Mail – While in the Land of the Dead, Command Skeletons gains the effect of all runes deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
Bloodtide Blade – Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.
Dayntee’s Binding – You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
Defiler Cuisses – Your Bone Spirit’s damage is increased by 75–100% 400-500% for every second it is active.
Fate’s Vow – Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
Golemskin Breeches – Your Golem’s damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
Leger’s Disdain Grim Scythe – deals an additional 7–10% 65-80% damage for each point of essence it restores.
Lost Time – Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
Maltorius’ Petrified Spike – Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
Mask of Scarlet Death – When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
Nayr’s Black Death – Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
Scythe of the Cycle – Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
Steuart’s Greaves – You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
The Johnstone – Each corpse consumed in the Land of the Dead Grants 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
Witch Doctor Changes
- Bakuli Jungle Wraps – Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
Mask of Jeram – Pets deal 75–100% 150-200% increased damage.
Staff of Chiroptera – Firebats attacks 100% faster, and costs 70% 75% less Mana, and has its damage increased by 150-200% 125-150%.
The Short Man’s Finger – Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
- Deathwish – While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
Etched Sigil – While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
Halo of Karini – You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
Nilfur’s – Boast Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
Orb of Infinite Depth – Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
Ranslor’s Folly – Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
The Grand Vizier – Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400%
Triumvirate – Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
Unstable Scepter – The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.
Wand of Woh – The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
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