Fortnite EPIC v3.5 Patch Information

Fortnite v3.5 Patch

 

REPLAY SYSTEM

  • Save your matches and watch them from any angle!
    Speed up or slow down the action.
    Help tell your story better with player outlines and nameplates.
    Several Camera Modes to choose from:
    Third Person
    Follows and orbits around the selected player.
    3 different follow modes; Off, Auto, Lazy.
    Drone Follow
    Drone style camera that always keeps the selected player in a frame.
    Drone Attach
    Drone style camera that is loosely attached to the selected player.
    Drone Free
    Drone style camera that is free to fly around the island.
    Gameplay
    This camera shows what the selected player saw during gameplay.
    Adjust cinematic camera settings
    Exposure
    Aperture
    Focal Length
    Focus Distance
    Currently available on PC and console only.

WEAPONS + ITEMS

Port-a-Fort added.

  • Epic Rarity.
    Drops in stacks of 1. Can stack up to 5 in inventory.
    When the Port-a-Fort is thrown, a pre-made fort is constructed instantly at the impact point.
    The Port-a-Fort is made out of metal and is three stories tall.
    The bottom floor is 1×1 with a door for entry. Tires inside allow for easy access to the roof.
    Decreased Guided Missile maximum turn rate by 75%.
    Reduced Guided Missile movement speed by 15%.
    Added a short equip time to many weapons (particularly, those with a slower rate of fire).
    This will reduce the effectiveness of quickly switching between weapons for high burst-damage.
    Removed the reloading animation on the Pump Shotgun.
    Weapons affected are:
    Rocket Launcher
    Hand Cannon
    Revolver
    Tactical Shotgun
    Pump Shotgun
    Heavy Shotgun
    Bolt-Action Sniper Rifle
    Hunting Rifle
    Crossbow
    Adjusted item availability in Vending Machines.
    Reduced chance of Chug Jug by 50%.
    Increased chance of Medium Ammo weapons in Rare Vending Machine by 100%.
    Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%.
    Reduced chance of Explosive Ammo weapons in Epic Vending Machine by 25%.
    Increased chance of Heavy Ammo weapons in Epic Vending Machine by 25%.
    Reduced chance of Explosive Ammo weapons in Legendary Vending Machine by 25%.
    Increased chance of Heavy Ammo weapons in Legendary Vending Machine by 25%.
    Reduced drop rate of Remote Explosives in floor loot by roughly 33%.
    Updated Medium Ammo inventory icon to make it more easily identifiable.

 

WEAPONS + ITEMS Bug Fixes

  • Fixed weapons floating in the air under certain network conditions after quickly switching between items.
    Guided Missile weapon fixes:
    Eliminating a downed player with a Guided Missile no longer reports as a self-elimination.
    Picking up an item at the same time as firing a Guided Missile will no longer cause the picked up item to disappear.
    Firing a Guided Missile prior to the victory screen displaying will no longer prevent the player from returning to the lobby.
    Players will now correctly spectate the player that eliminated them instead of spectating their own active missile.
    While spectating a player that fires a missile, you will now follow the missile instead of the player.
    Fixed an issue that caused the player to spectate a floating Guided Missile weapon on the starting island if they were eliminated by a missile during the match.
    Fixed an issue preventing the player from firing a guided missile while riding a guided missile.
    Fixed an issue causing the player’s nameplate to display over the guided missile while controlling it.
    Fixed an issue where the Rare Scoped Assault Rifle was incorrectly giving an Epic version of Vending Machines.
    Fixed an issue causing the Loot Llama to be empty in Limited Time Modes.

GAMEPLAY

  • Limited Time Mode: 50V50 v2
    Two teams of 50 fight to the finish!
    Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    Storm & Map
    Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, an enemy has red.
    Final storm circle visible on the minimap at the start.
    Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
    Supply drops come in batches of 3-6, fall every two minutes, and the only land in the final storm circle.
    Added a dotted line to map, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
    Loot
    Farming resources increased 75% over default.
    Increased floor loot spawn likelihood by 15%.
    Floor Loot spawns double ammo.
    Ammo boxes spawn triple ammo.
    Chests spawn double ammo & consumables.
    Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    Bug Fixes + Mode Improvements
    Fixed a bug that created uneven teams where one side could have more than 50 players.
    Downed players lose health more quickly than normal (10 health per tick).
    New ‘Builder Pro’ controller configuration
    This configuration is similar to “Combat Pro”, but optimized for fast placement of building pieces.
    Wall, floor, stairs, and roof have designated buttons on controllers.
    The first button press will switch to the mapped building piece, then every press after will place that piece.
    To switch between materials or traps, press the Left D-Pad button.
    New Squad Comms wheel
    This allows you to communicate quickly without a voice.
    The following callouts are currently available:
    Enemy Spotted, Need Meds, Need Shields, Need Materials, Need Weapon (context-sensitive), and Need Ammo (context-sensitive).
    Defaults to ‘V’ key, Right D-Pad on the controller, or in the Emote menu on Mobile.
    The Loot Llama can now be opened through destruction as well as an interaction.
    Added a blue tint to friendly traps to help distinguish them from enemy traps.

 

GAMEPLAY Bug Fixes

  • Fixed an issue preventing players from editing their own structures.
    Supply Drop fixes:
    Fixed an issue preventing players from opening supply drops in rare cases.
    Fixed an issue causing supply drops to jitter as they fall if a player destroys the object that it landed on.
    Fixed an issue causing supply drop loot to spawn in the air after the drop had been shot down.
    Fixed an issue causing players to be pushed under the map if they stood under a falling supply drop.
    Fixed an issue causing players to launch out of the map after landing on a supply drop.
    Fixed an issue where the building would be blocked for 3 seconds at a time under poor network conditions.
    Fixed an issue causing controllers to vibrate during the skydiving phase when vending machines loaded into the world.
    Fixed an issue that would hide structure health bars when the player aimed their weapon.
    Fixed toggling aim down sights not returning to its previous state after reloading.
    Fixed an issue where poor network conditions could prevent buildings from streaming in.
    Fixed an issue where you could not select the same Banner Icon and color combination in Battle Royale that you have in Save the World.
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